Tools
Inspector
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Debug
Command Reference
Controller commandUI controlShortcut
pingStatus bar / Debug panel—
helpHelp → Command Reference—
listObjectsOutliner—
inspectObjectCommand API only — reports transforms and bounds—
batchMulti-object actions (one transaction)—
—Open Add paletteShift+A
addBoxAdd → Box—
addSphereAdd → Sphere—
addCylinderAdd → Cylinder—
addMeshCommand API only — no UI control yet—
recalculateOutsideCommand API only — repairs closed-manifold face winding, no UI control—
weldVerticesObject → Weld Vertices / Edit Mesh—
toEditableMeshObject → Edit Mesh / Edit railTab
getMeshDataCommand API only — no UI control yet—
getMeshAdjacencyCommand API only — no UI control yet—
resolveSelectionCommand API only — resolves a spatial predicate to corner ids plus reuse guards—
meshDiagnosticsCommand API only — structural health report, no UI control—
getObjectSnapshotCommand API only — captures one mesh as a portable value—
restoreObjectSnapshotCommand API only — restores a captured snapshot, guarded by its current hash—
setVertexPositionsVertex gizmo in Edit Mesh—
moveCornersCommand API only — welded corner move with symmetry and falloff, no UI control—
extrudeFaceCommand API only — extrudes exactly one triangle, no UI control—
extrudeRegionObject → Extrude Face / Face tools / context menuX
insetFaceCommand API only — insets exactly one triangle, no UI control—
insetRegionObject → Inset Face / Face tools / context menuI
scaleFaceCommand API only — scales exactly one triangle, no UI control—
scaleRegionObject → Scale Face / Face tools / context menuS
subdivideFaceCommand API only — subdivides exactly one triangle, no UI control—
subdivideRegionObject → Subdivide Face / Face tools / context menu—
bevelEdgeObject → Bevel Edge / Edge tools / context menu—
loopCutObject → Loop Cut / Edge tools / context menu—
—Select all objects, or all elements of the active vertex/edge/face modeCtrl+A
—Cancel menu, palette, or in-progress gizmo; otherwise clear selection; otherwise exit Edit MeshEscape
—Viewport: LMB select/gizmo, MMB orbit, Shift+MMB pan, wheel zoom, RMB click menu / RMB hold fly-look—
moveObjectInspector Position / Move toolW
rotateObjectInspector Rotation / Rotate toolE
scaleObjectInspector Scale / Scale toolR
setMaterialInspector Material—
setShadingInspector Shading (Flat / Smooth / Auto + angle)—
duplicateObject → DuplicateCtrl+D
mirrorObject → Mirror optionsM
groupObject → GroupCtrl+G
ungroupObject → UngroupCtrl+Shift+G
deleteObjectObject → DeleteDelete / Backspace
getCameraCommand API only — reads the viewport camera—
setCameraCommand API only — sets the viewport camera—
orbitCameraCommand API only — sets an absolute orbit pose—
focusObjectView → Frame Selection / Frame AllF / Home
clearSceneEdit → Clear Scene—
screenshotFile → Save Viewport Screenshot—
captureViewCommand API / CLI captureSet — deterministic isolated capture—
exportGLTFFile → Export glTF—
undoEdit → UndoCtrl+Z
redoEdit → RedoCtrl+Shift+Z / Ctrl+Y
Mirror selection